![]() True to its title, loose ends are deftly wrapped up and surprising revelations transpire in an impressive and satisfying denouement. The second game is very much a continuation of the first some threads are deliberately left dangled at the end of Adventures, to be addressed in Resolve. ![]() There are a great variety of individual cases to solve, including an apparent corpse rising from the dead, a stolen waxwork, and a teleportation experiment turned deadly, while the overarching story slowly builds to a climax. The storytelling is compelling and keeps you guessing, incorporating inspiration from several well-known Sherlock Holmes tales. What follows is an epic romp over two games that takes our hero all the way to the gritty streets of Victorian London, from grubby lodgings, cobbled streets and prisons, to grand courtrooms, a marvellous exhibition and even a trip to the “true crime” waxwork dioramas of Madame Tusspells. Once the initial trial is over and another tragic event occurs, Ryunosuke is determined to walk a new path – that of a defence attorney. For the sake of expediency, there’s a genuine danger that political complications will lead to the real culprit getting away with murder. Could Ryunosuke live with himself if his friend’s future were jeopardised, or – with minutes before the trial starts and no time to find another lawyer – is it time to step up and hope that there’s no truth to the old adage "a man who represents himself has a fool for a client?"Īside from the pickle Ryunosuke is in, the victim was a prominent British citizen and the whole affair has the potential to impact Anglo-Japanese relations – so much so that the Japanese government strongly desire to deal with the whole mess as soon as possible in order to keep their British allies onside. Ryunosuke finds himself accused of murdering a visiting British professor, and it’s up to his best friend, fellow student (and somehow qualified lawyer) Kazuma Asogi to defend him.Īs if there weren’t already enough at stake, the school is threatening to revoke the permission recently granted to Kazuma to learn abroad if he fails, meaning his dream of studying in Great Britain would be forever lost. ![]() Here our protagonist is Ryunosuke Naruhodo (‘Naruhodo’ being the original Japanese surname for Phoenix), a student at the Imperial Yumei University. ![]() In-game events begin in Japan as well, in the 1880s this in itself was a little surprising to me, given that many western versions of previous games kept up a strange pretence that Phoenix Wright was American and the whole thing was in the US, despite the stories quite clearly taking players to traditionally Japanese locations. This package is actually two newly localised games in one: The Great Ace Attorney Adventures, and The Great Ace Attorney 2: Resolve, originally released in Japan in 20, respectively. These games are eminently worthy successors, with improved graphics, satisfying puzzles and more twists and turns than a twisty turny thing. Would The Great Ace Attorney Chronicles, a jam-packed prequel to the classic deduction-based visual novel-style mysteries, be as much fun as the first trilogy, or a disappointment and missed opportunity? I needn’t have worried. There have been a few sequels and spin-offs since then, of varying quality. I have such fond memories of playing the first Ace Attorney trilogy I was blown away by the cleverly woven stories, the kooky and interesting characters, the simple joy of spotting contradictions and deducing answers, whilst shouting ‘objection!’ in unison with Phoenix Wright. It’s rare that hearing about a new game release makes my heart soar and yet causes intense nervousness simultaneously.
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